Cosmoteer 0.14.9 - New Multiplayer "Domination" Game Mode
Cosmoteer update 0.14.9 is now available for download! This update adds a new multiplayer competitive game mode called "Domination".
In Domination games, players vie to capture "control points". These are large, circular areas that, once captured, provide steady streams of income for the players or teams who control them. Players can then use this income to warp in new ships during the battle. Capturing more control points than your opponent will give you the upper hand to eventually defeat them.
The battle starts with most control points already owned by a player or team. To capture an enemy's control point, you must first fly one of your ships into its circle, which will start contesting it and eventually convert it to "neutral", meaning it is not owned by any team. The speed at which a control point is neutralized depends on the size of your fleet within the circle compared to the enemy's fleet within the circle.
Once neutralized, a control point can be captured and made your own simply be eliminating all enemy ships within it and defending it for a few seconds while your own ships capture it.
Final victory is assured by either capturing all control points or owning more control points than your opponent once the timer ticks down to zero.
Before the battle, you will pre-select a "loadout" of up to five ship designs. During the battle, you can spend the money you've earned from your control points to warp in new ships using any of those five designs. (And in a pinch, you can also swap out any of those five designs for any other design in your library.)
The purpose of this new game mode is to provide a deeper challenge that emphasizes having a variety of ship designs for different situations, that allows you the opportunity to counter the ships that the enemy uses, and that requires you to make strategic and tactical decisions during the course of the battle.
This update also has a handful of other minor improvements and fixes, which you can read about in detail in the changelog.
Leave a comment
Log in with itch.io to leave a comment.