Cosmoteer 0.15.3 - Medium & Large Reactors
Cosmoteer update 0.15.3 is now available for direct download and auto-update via Steam! This update adds two larger reactor sizes, a 3x3 "Medium" reactor and a 4x4 "Large" reactor, in addition to the existing 2x2 "Small" reactor.
What's New
Medium & Large Reactors
The Medium Reactor is a larger 3x3 variant of the existing 2x2 "Small" Reactor. It costs twice as much but produces three times as much power, making it overall more cost-effective than an equivalent number of Small Reactors.
The Large Reactor is an even larger 4x4 version. It costs four times as much as the Small Reactor but produces nine times as much power, making it by far the more cost-effective option for large ships.
In addition to producing power more rapidly, these new reactors also make bigger batteries. The Medium Reactor produces batteries that are twice the size compared to the Small Reactor, and the Large Reactor makes batteries three times the size of the Small Reactor. This allows crew to carry much more power per trip, further cutting down on the overall cost of using Medium and Large reactors compared to using multiple Small Reactors.
These new reactors have their own downsides, though. Most importantly, the Medium and Large Reactors have much larger explosions when they are destroyed, so you'll need to be very careful about protecting them. Here's an example of a Large Reactor exploding:
Additionally, when crew pick up batteries from a Medium or Large reactor, it takes a small amount of time to fill the batteries. A Medium Reactor battery takes 0.5 seconds to fill, and a Large Reactor battery takes a full second to fill. (Small Reactor batteries still fill instantly.) This makes Medium and Large reactors less useful for directly supplying power-hungry systems like Shields and Ion Beams than the Small Reactor.
The most effective way to utilize Medium and Large reactors is to have them in central locations relatively far from the weapons and other systems that need their power, but to have closer Power Storage rooms to quickly supply power. Your crew will pick up power from the Medium or Large Reactor and carry it to the Power Storage (ideally utilizing Moving Walkways for maximum speed) where, upon delivery, the double- or triple-size battery will "split" into multiple single-size batteries, ready for quick delivery to the nearby systems. You can use the crew A.I. customization tools added in the previous updates to setup smart "supply chains" between reactors and storages.
... And More!
This update also has a handful of other fixes and improvements, which you can read about in the changelog.
Files
Get Cosmoteer Classic
Cosmoteer Classic
Starship Architect & Commander
Status | In development |
Author | Walternate Realities |
Genre | Simulation |
Tags | build, Crafting, design, Multiplayer, Real-Time, Singleplayer, Space, Space Sim |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Plans for the future of CosmoteerFeb 05, 2020
- Cosmoteer 0.15.5 - Performance Improvements & New LanguagesNov 08, 2019
- Cosmoteer 0.15.4 - Crew Diversity, Language Translations, & Tech ImprovementsOct 19, 2019
- Cosmoteer 0.15.2 - Reactor & Factory AssignmentsSep 21, 2019
- Cosmoteer @ PAX West & Update 0.15.1Sep 07, 2019
- Cosmoteer 0.15.0 - Crew Squads, Roles, and Priority CustomizationAug 16, 2019
- Cosmoteer 0.14.15 - Bug Fixes & Balance TweaksJul 26, 2019
- Cosmoteer 0.14.14 - "Aim Assist" + Download Free on Steam!Jul 05, 2019
- Cosmoteer 0.14.13 - Quality of Life ImprovementsJun 21, 2019
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