This game is a (insert very posotive adjective here coupled with swear here) game. But 2 things. One: This might be annoying to some people, but instead immediatly repairing replacing or building parts, maybe add a construction wait? no more than minute though, obviously (you could make this all possible in battle to balance it). And i would like to know if this game will cost money in the future. Can i have an answer please? EDIT: Also there are some people with amazing ideas *cough 2 comments down cough*. Srlsy try to tske note of these (ignore if you have)
A downloadable game for Windows
The ultimate starship designer,
powered by a deep game simulation...
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.
Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew's quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
The exterior of a ship is like an artist's canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship's basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship's crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They're even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you'll have to think carefully about how you design your ship's layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.
Physics-Driven Flight & Combat
Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.
Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you'll have to think carefully about where you place your reactors and munitions. Too close to the edge and they'll be exposed to enemy fire; too far and your weapons won't fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.
You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!
Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn't your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)
Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master "Starship Architect & Commander" against up to 7 other players in Team vs Team and Free For All battles.
Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.
Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.
Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!
Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
It's easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!
A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.
Unobtrusive tutorials that don't interrupt gameplay and are easy to dismiss or turn off altogether. There's no special "tutorial level" you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
|Tags||build, Crafting, design, Multiplayer, Real-Time, Singleplayer, Space, Space Sim|
|Average session||About an hour|
|Accessibility||Color-blind friendly, Configurable controls, Interactive tutorial|
|Links||Homepage, Community, Chat (Discord), Support, Twitter, Dev Blog|
Simply download and run the installation program.
Some overly-aggressive anti-virus programs may incorrectly think Cosmoteer is a virus or prevent you from running the installer, merely because its's downloaded so infrequently. You may have to temporarily disable your anti-virus program before installing. I promise that Cosmoteer contains no viruses or malware!
- Cosmoteer 0.14.4 - Multiplayer 'Arena' ModeSep 06, 2018
- Cosmoteer 0.14.3 - Bug FixesAug 01, 2018
- Cosmoteer 0.14.2 - Heavy Laser Blasters, Boost Thrusters, and Advanced Ship Cont...Jul 20, 2018
- Cosmoteer 0.14.1 - RAILGUNSJun 08, 2018
- Cosmoteer 0.14.0 - Little Thrusters, Big Thrusters, and Engine Rooms, oh my!May 10, 2018
- Cosmoteer 0.13.7 - New Multiplayer Modes, Ship Design Tools, and Balance ChangesMar 20, 2018
- Cosmoteer 0.13.6 - Explosive Charges, Multiplayer A.I., and more!Feb 20, 2018
- Cosmoteer 0.13.4 - Online MultiplayerJan 25, 2018
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When's the next update
Okay, Here's a idea....
What if there was a planet section? where you can have a rover bay bit in your ship and you can land your ship but instead of it being top-down its side to side? and when you have the part in your ship you can click on it and edit your rover?
just a idea.... ;)
Hey, didn't think cosmoteer had an itch page!
well, you learn something new everyday?
Was playing around with multiple ships, and found that it is rather easy to forget where I parked my Dreadnaught for clearing the really hard areas while I skip about the system in a tiny fighter. My proposed solution? A beacon part that requires only power to start it up, and displays a large symbol over the system the ship is in. Mostly for large ships that use lots of fuel, and use a scout ship.
Any system that you have ships parked in while have a little ship icon next to it in the galaxy map. Is that useful to you?
It does have it and it's useful if I know which system cluster it's in or where it is relatively in the galaxy, but it's rather small relative to the max-size galaxies; I miiight have a mod that reduces the icon sizes but I don't think so. I end up having to park at memorable locations like the northernmost system.
I love this game soooooo much- a few years ago I fell in love with FTL, but was slightly disappointed with the lack of actual tactical combat and ship construction- this game excels in both, and scratches the itch that FTL gave me!
Obviously because FTL is the closest game I can compare to, there's some features either from it or inspired by it that I would love to see in game. Obviously this game is not FTL and doesn't need any of its features, but it did some things right.
The features I had in mind are:
Peaceful merchant ships that you can trade with to unlock weapons, or add Surplus Ammo/Rockets/Batteries that could stack up in a Hanger Bay or something.
Optional systems accessed via rare warp-gates that have... harder enemies? Traders? Maybe an entire area with wrecked ships you can clear up for that little extra money/trading resources?
Force Arrows that you can toggle that are just a visual layer that shows the direction and amount of force an engine or railgun will inflict on the ship, so propulsion planning is less guesstimation and more careful planning. Maybe have another that shows how easily it would be able to navigate in any way- so you can tell before navigation that the tiny ships are better at strafing, but a longer one better at chasing.
Enemy ships fleeing either if they're overpowered by a certain percent, or their ship is damaged beyond a threshold. I.E. if you attack a ship, it'll attempt to either outright outrun you or spin up it's FTL drive and respawn just as damaged in the nearest system- and depending on timing, may be repaired by the time you get there?
I am unable to download the 14.4 update. Trying to update it in-game says "An exception occurred during WebClient request." And the setup file from itch.io keeps saying "The setup files are corrupted. Please obtain a new copy of the program." I have tried multiple times to no avail. Hopefully it's nothing serious.
Okay, I have managed to download the update, I tried it again in-game and it was able to complete it. I don't know what was happening, it might have been something on my end, but the 14.4 setup downloaded from here still doesn't work for me. Maybe something to look into, just incase anyone else has run into the problem too.
everytime i try to launch the game it crashes and gives me an error and log report, im not sure if its just something with my computer or a bug but its verry annoying
The game dont wanth to download and I am window 10 and 64 bits
What do you mean "don't want to download"? What happens when you try to download it?
Building Ship and strategy mechanics are awesome. World features could use some additions though
dis game is gud
can you please make it so you need fuel and resources to run a ship and stay alive?
maybe food too
Can you increse the blast radius of the explosive charge? I want to build some suicide ships with it
can you please make a download for linux ?
I love the game! I have spent weeks playing this game and I consider it one of my favourite games.
If I were to suggest anything it would be a transmission system or something so you could ask bandits to surrender or add them to your crew if you could intimidate them enough, perhaps having to train crew to be negotiators? Either way it is an amazing game, keep up the good work!
great, just great
my promised video :D
this game is really rich. i wonder how to adjust every crew in the spaceship. i got my self a few hours on this game and tons of them in next week :D
will make a video of this!!!
Can you add acounts so people can play anywhere?
Sorry, I don't understand what you're suggesting. You can play anywhere and don't need an account to play.
love your game kind of wish it had more weapons not fussing also if u could had like a loot system like rarity to some weapons and a little bit of a plot on why u are doing what u are doing in space any way love the game can wait till more is added
I agree, I love this game. Did you know that the game fully supports community-based mods? Most of these mods are large packs of weapons and spaceship parts, and (like most mods) augment the game to the point where it feels like you've "unlocked the next tier of ships and ship weapons". :D
- Things you need to add! VVVV
CreativeCreative mode enemies!
- More weapons!
- And please add the enemies in creative.
You can add enemies in Creative Mode by spawning them in and then clicking the little menu button next to their name in the lower-left and changing their Allegiance.
What deacon said. Also you should make it that if your in creative mode in settings you can enable enemies!
WHAT THE HECK NOT AVAILABLE FOR WINDOWS?!?!?!?!?!?!?!?!?!
It's also ONLY for windows
I have windows and i play it.
During the download, a file extraction error occurred after the game was downloaded and it is not natural without error. extracting files unable to create or save new files in the folder into which
is it gonna be available for mac at some point or is it just gonna be for windows
What does new update have
That's your anti-virus or anti-ransomware blocking Cosmoteer. Try adding Cosmoteer to its whitelist.
I use AVG and it doesn't seem to have a white-list option so that kinda sucks.
I'd be pretty shocked if AVG didn't have a whitelist. But if you can't get that to work, then there's another, somewhat-advanced workaround, which is to tell Cosmoteer to save ships & games in a different directory using a command-line argument: --rootsavepath "C:\CosmoteerSaves"
"Not available on windows" what did you fuck up devs? :P but really fix this plz
Game Is saying I have to re-install it but when I try to, it comes up with a message From Itch.io Saying its incompatable with this version...What do I do?
WOW WOW WOW this game has really changed
i destoryed COSMOTEER ship way too much
Whats in this new update?
I would love a game like this but with boats
Could you undo that change where the camera unlocks from "insignificant ships", or at least add an option where you can keep it locked on? 'Cause I like to sit there and blast every last tiny piece of a ship apart, and it's really hard to do that when it's flying away from the camera at Ls10
Hi, I love cosmoteer! It's the first game ever which actually gave me what I was looking for. All though I do miss launch bays for ships. So if you made a ship big enough, you could park other ships in that bigger ship. Some sort of ''ship carrier''. Otherwise it's a 10/10.