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(+1)

Downloaded this on a day I was sick. Had  a lot of fun building and destroying ships as I lost track of time. Though, I dare say it's surprising how few ships have a good design and also have FTL capability. I found myself adjusting the design just slightly.

I also wish there was a place where I could submit my ships in the game itself.

All in all, though, watching six ships jump on a smaller one and smashing it to pieces is a lot of fun to watch.

https://forum.cosmoteer.net/

For some reason it will not install. On the itch.io app I press "download" then its stuck on the "computing space required" screen indefinitly. When I try to install anyother game it works. How do I fix this? 

The download worked on your site out of the app. 

(+1)

i like this game because i like fisical

(+4)

do you think you can make a version for mac?

Deleted 4 years ago

What? This makes no sense to me. Cosmoteer does not "install" .NET Core, it's built in to the game files themselves.  Installing .NET Core beforehand will not do anything, there will still be another copy built into the game that Cosmoteer actually uses.

I discovered what the cause is. When I installed the new version, I used the server which I had not used previously. Because parts were tied to onedrive, an annoying issue, system included the game drive as well in system backup. Easy yet annoyingly fixable.

That being said, I can't honestly review this title at this time. I and my peers follow a ruleset, and can't honestly recommend a title, as great as it is, if a company has a ruleset where users must follow, yet comoany staff feels their above the rules.

When staff ping a user or reporter like myself, if we have time, well respond where it originated from. When a mod can warn or even ban a user for responding to the owners ping in the first place, there is something seriously wrong with that system. 

When I recommend titles for others, it's because not only is that title good, but also the team works well together and respects their superiors decisiins. I can't honestly support a product, where the owner messages a user in a channel, and then gets chastised for it by mods who seem to have their own rulesets. Had this been on Steam, just for what took place would have given the title a negative review. 

I been in this industry since the 80s before Steam, GOG, were even a thought. I try to help sometimes as well, especially when I see someone new about to repeat the same thing like what has just seriously hurt Chucklefish. Been a reporter for years, moderator as well, and shockingly first tine I can say got into an argument with one, when it was again staff pinging me over there in the first place. Game is great, staff needs a little work.

(11 edits)

Thanks for the feedback. Upon reviewing the chat logs (including deleted posts), I believe that my staff were correct in warning you because you continued to post in #ask-walt even after I asked you to move to #general. If you didn't see my request amidst all the chaos, that's completely understandable, but my staff's warning was still correctly issued. (And after all, a warning is no big deal and has no real consequences. I don't believe anyone has ever been banned from the server for violating an #ask-walt rule.) The fault is mine for creating unnecessary confusion by holding a conversation in #ask-walt against my own rules. I apologize for that.

Do you have an email I can respond to? I definately don't want to continue/ respond here, it just looks bad and unprofessional, worse than on Discord. From what I just read, Has me concerned, not to mention I actually tried pming you before all this took place and unable to. 

My contact info is here: https://cosmoteer.net/faq.html But I can't promise I will have time to respond or converse about it. I do, after all, have a game to make. :)

I would really love some machine learning algorithm with reinforcement on that kind of game :) :) :)

(1 edit)

If only.

Truly, a very playable game. Thank you.

I think an amazing update would be a drone/fighter bay that takes energy and ammo.

(+3)

It would really be great if there was a mac version download. I have seen this game on YouTube and it seems really awesome and fun.

Yes its very fun

One thing i could suggest is larger thrusters for larger ships, but other than that I really like this game

Why would you need them when you have an indefinite thruster limit?

Because a big thruster on your ship would look cooler than many small thrusters everywhere.

Though I think what we need is not a bigger thruster, it is a modular thruster that can be expanded, and can be as large as you want, if you can support its energy requirements.

One of the best game i've played on itch so far. I played it for about 3-4 hrs and it was pretty addicting simulation, it's a "give it a try" for sure. 

Hope there's further updates to it.

Super awesome game! I only wish there was a story or something, some reason why I'm jumping around blowing up all these ships.

Sound design is great! I love that as you zoom away or closer the sound either fades away or gets more intense! Aweome job there!

The love the style of everything, and ship designing is very well done! I really like that there are overlays for objects like thrusters and shields showing if its possible to place another part near it!

Can't wait to watch this game improve in further updates and see where it goes! Made a video, hope you enjoy! 

Deleted 2 years ago

What a game, I am so happy to have stumbled across it! Definitely went straight on my wish list! Also, I did end up making a video about it, if anyone wants to catch some of the game action before committing to it!


(+1)

Totally addicting. I immediately stopped playing my other games. 

i keep getting network errors when i try to dounload it

but i can dounload other itch.io games fine

(+1)

What's the error?

(+1)

This is wonderful and all I can do is curse the time I will inevitably lose to this excellent game, thank you for making this!

(-1)

The itch app will not install Cosmoteer, it only downloads the setup.

My best guess is it's getting blocked by an anti virus.

(-1)

You use the setup to download it... double click the setup and download.. its very simple

Yes, but then the game can not be launched from within the itch app making it useless.

I can't download this via Itch.io

Can you elaborate? What happens when you try to download it? And are you download via the browser or the app?

I'm trying to download it via the itch.io app.  It constantly cycles through the "Computing space requirements" message and won't allow me to click the Install button. 

Don't know it's an issue on my end but I have enough space to download, and most install for other games go fine.

Very strange, I'm not sure what's happening since it seems to be working fine for me. You can try downloading and installing manually without using the itch app from https://cosmoteer.net/. If that works for you, then that would indicate it's specifically a problem with the itch app that I can't do anything about, and Itch support might be able to help.

(+2)(-1)

Please make a Mac version I played this on my Windows computer and it is probably the best game on itch  but I would much rather use my Mac.

Can you make a linux edition?

Hopefully eventually, but the game needs to do well enough on Windows to justify the investment.

(+1)

Is there any reason I can't download this in the itchio app?

Not that I'm aware of. What problem are you having?

(Sorry for the late reply, just saw this.)

i'm having the same issue, you can't download this from the itch.io app it is just saying to open page on your browser. i took a pic

Same here but the https://cosmoteer.net/ site has a solid link to the game.

It works now. Thank you! excited to try this ou

Looks like I forgot to check a box, I think it should work now.

(5 edits)

RATE 11/10 FOR ME BOI

BEYOND IMAGINATION!!!!

11/10 THATS HOW RATINGS WORK WORK 

another edit THIS GAME MAKES LIFE

CAPS WORD IS IMPORTANT TO READ THE NOT CAPS IS NOT 

i really like this game and the railgun i like that you can make it really big.



i payed this game whe it was at 0.10.3 and im really thankfull to the dev

(+1)

After playing Voidship: The Long Journey, I think there are 2 major features that Cosmoteer needs. First, an actual campaign. Voidship has randomized galaxies and events, as well as a plot and the ability to make decisions. Secondly, Voidship lets you take control of a ship and fly it with WASD. The feature is useless in large fleet battles, but it makes 1-on-1s a lot more fun. Cosmoteer has a much better ship design system (it's really awesome), but Voidship makes playing them a lot more enjoyable.

Aww thank you for these kind words! We are so happy that you enjoy Voidship.
- Kristi / Voidship team.

(1 edit) (-1)

This game is a (insert very posotive adjective here coupled with swear here) game. But 2 things. One: This might be annoying to some people, but instead immediatly repairing replacing or building parts, maybe add a construction wait? no more than minute though, obviously (you could make this all possible in battle to balance it). And i would like to know if this game will cost money in the future. Can i have an answer please? EDIT: Also there are some people with amazing ideas *cough 2 comments down cough*. Srlsy try to tske note of these (ignore if you have)

When's the next update

Okay, Here's a idea....

What if there was a planet section? where you can have a rover bay bit in your ship and you can land your ship but instead of it being top-down its side to side? and when you have the part in your ship you can click on it and edit your rover?

just a idea.... ;)

This would take many many hours of extra work and its not really what the game is about.

(+3)

Hey, didn't think cosmoteer had an itch page!

well, you learn something new everyday?

Was playing around with multiple ships, and found that it is rather easy to forget where I parked my Dreadnaught for clearing the really hard areas while I skip about the system in a tiny fighter. My proposed solution? A beacon part that requires only power to start it up, and displays a large symbol over the system the ship is in. Mostly for large ships that use lots of fuel, and use a scout ship.

Any system that you have ships parked in while have a little ship icon next to it in the galaxy map. Is that useful to you?

It does have it and it's useful if I know which system cluster it's in or where it is relatively in the galaxy, but it's rather small relative to the max-size galaxies; I miiight have a mod that reduces the icon sizes but I don't think so. I end up having to park at memorable locations like the northernmost system.

(+1)

I love this game soooooo much- a few years ago I fell in love with FTL, but was slightly disappointed with the lack of actual tactical combat and ship construction- this game excels in both, and scratches the itch that FTL gave me!

Obviously because FTL is the closest game I can compare to, there's some features either from it or inspired by it that I would love to see in game. Obviously this game is not FTL and doesn't need any of its features, but it did some things right.
The features I had in mind are:
Peaceful merchant ships that you can trade with to unlock weapons, or add Surplus Ammo/Rockets/Batteries that could stack up in a Hanger Bay or something.
Optional systems accessed via rare warp-gates that have... harder enemies? Traders? Maybe an entire area with wrecked ships you can clear up for that little extra money/trading resources?
Force Arrows that you can toggle that are just a visual layer that shows the direction and amount of force an engine or railgun will inflict on the ship, so propulsion planning is less guesstimation and more careful planning. Maybe have another that shows how easily it would be able to navigate in any way- so you can tell before navigation that the tiny ships are better at strafing, but a longer one better at chasing.
AND FINALLY
Enemy ships fleeing either if they're overpowered by a certain percent, or their ship is damaged beyond a threshold. I.E. if you attack a ship, it'll attempt to either outright outrun you or spin up it's FTL drive and respawn just as damaged in the nearest system- and depending on timing, may be repaired by the time you get there?

Thanks for the feedback!

(1 edit)

I am unable to download the 14.4 update. Trying to update it in-game says "An exception occurred during WebClient request." And the setup file from itch.io keeps saying "The setup files are corrupted. Please obtain a new copy of the program." I have tried multiple times to no avail. Hopefully it's nothing serious.

(1 edit)

Okay, I have managed to download the update, I tried it again in-game and it was able to complete it. I don't know what was happening, it might have been something on my end, but the 14.4 setup downloaded from here still doesn't work for me. Maybe something to look into, just incase anyone else has run into the problem too. 

everytime i try to launch the game it crashes and gives me an error and log report, im not sure if its just something with my computer or a bug but its verry annoying

The game dont wanth to download and I am window 10 and 64 bits

(+1)

What do you mean "don't want to download"? What happens when you try to download it?

It was a bug from my computer, its okay now, thanks

Building Ship and strategy mechanics are awesome. World features could use some additions though

(+1)

dis game is gud 

can you please make it so you need fuel and resources to run a ship and stay alive?


maybe food too

We got a realism here!

Good for you, i play that way to!

Can you increse the blast radius of the explosive charge? I want to build some suicide ships with it

very very good game i enjoyed it

very very good game i enjoyed it

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